width:
height:
sea:
land:
flatland:
init:
Age:
CSV data
Display Table
elevation
Display Canvas
grid:
none
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Randomly generate terrain for use with TRPG.
The meanings of the parameters are as follows.
width, height
Map width and height.
sea、land
It is the ratio of sea (water) and land in the initial state.
The final proportion changes with aging.
flatland
This is the weight used when generating mountains.
The larger the number, the more the terrain is on the flat, the smaller the smaller the mountain becomes.
init
random: Make a uniformly random arrangement.
liner: Make sure that the edge tends towards the ocean and the center tends to mount in a certain proportion.
normal distribution:The edge tends to be ocean, center tends to mountain, but the rate of change follows the normal distribution.
Age
It is the number of calculations of cellular automata for terrain generation.
The larger the number, the simpler the terrain, the lower the lower the randomness.
elevation
It specifies whether or not to display the altitude value on the map.
editable/uneditable
You can write selected on the map. It can be used to arrange towns and highways.
CSV data
It is displayed after creating the map. High and low data can be downloaded as a text file in CSV format.
The file is UTF-8 with BOM.
Click "Generate" button to generate terrain.
The thinner the greens the lower the land, the dark brown the higher the altitude. Blue is water.